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Sarx (σαρξ) is the Greek word for "flesh". This is the blog of a Southern Man (sojourning in Buffalo, NY) attempting to follow God in the way of Jesus.

NB: I'm currently on a "Blogging Sabbatical" to celebrate my 15th Year of online Journaling. While "Daily Tweets", the occasional review of a book, movie or eatery and Photo Blogging all continue, the daily posts have stopped until January 2011. All comments are currently in moderation.

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Disclaimer

I who have written this story, or rather this fable, give no credence to the various incidents related in it. For some things in it are the deceptions of demons, other poetic figments; some are probable, others improbable; while still others are intended for the delectation of foolish men. (Closing lines of the Táin Bó Cúalnge)

The Game of LIFE: Twists and Turns

The old jingle went:

The game of LIFE, the game of LIFE. You can learn about life if you play the game of LIFE.

But as anyone who’s played it may remember the main focus of the game of LIFE was money. Get to college. Get a spouse. Pop some kids and start collecting pay checks. There really wasn’t many choices. On your first spin you had to pick between “get a job” and “go to college”. After that it was all Middle Class Eisenhower Americana: shopping. At the end of the game even your children were worth money and whoever dies with the most money wins.

I read today of a new edition, released this summer.

The Game of LIFE: Twists and Turns.

Players can test drive different lives, make their own choices, take their chances and experience the twists and turns of real life. The Automated LIFEPod helps players track time and manage money, houses, cars and family matters with the touch of a button. A thousand ways to play, so no two games are the same!

*A modern take on the classic version of THE GAME OF LIFE
*Players have more choices in how they would live their lives.
*Experience the twists and turns of real life without living with the consequences.
*Automated LIFEpod helps players manage money, houses, cars and family matters.

According to The Week,

Hasbro’s new, new game of life does away with the fated, fixed paths… there is, instead, a plethora of paths. The game board is divided into four squares – Learn It, Live It, Love It and Earn It – through each of which a coloured path snakes its way. Players decide how they want to spend their time – going to school, having kids, hanging out, travelling, whatever. You can play for five minutes, or five hours… There are multiple places to begin, each called Start, but there’s no place on the board called Happy Old Age or Immortality or Millionaire Acres or even, simply, Finish. That is actually the game’s selling point: it has no goal. When you do decide to stop, whoever has the most Life Points wins, but heck, winning isn’t everything. And, after all, you get as many points for scuba diving in the Great Barrier Reef, or for donating a kidney to a loved one as for getting a Ph.D.

Hmm.

1 comment to The Game of LIFE: Twists and Turns

  • Fr. Ernesto

    Hmm

    Now to make it even more realistic, they need to add some negative life points, heh heh.

    For instance, “took too many drugs, you were expelled from college, minus two life points.”

    Or, “you are a member of the wrong ethnic group. Encounter a ceiling at work, no more points can be earned in the work category.”

    Or, . . . .